People do not act like the plan
Look at incentives and alternatives.
A practical course for using game-theory ideas to reason about incentives, trust, leverage, and repeated collaboration.
Download Cadence free from the App Store, or request free Android testing access.
30 short lessons. Day 1 is ready.
Right for now
Every lesson connects to a conversation, decision, or habit you can change between lessons.
Look at incentives and alternatives.
See the structure underneath the conversation.
Understand options, commitments, and repeated interaction.
Design collaboration around incentives, not wishes.
Inside the course
The course follows a daily sequence, so the next practical move is waiting when you come back.
Know what each side wants and can do.
Explain behavior through payoffs and alternatives.
Make promises easier to trust.
Protect relationships without ignoring incentives.
Map a work situation into players, choices, and outcomes.
See how each person’s best move depends on what others do.
Recognize when no one wants to change course unilaterally.
Course arc
Cadence turns the course into a returnable habit: short lesson, quick check, review, and the next useful step.
01 / 04Identify goals, alternatives, and constraints.
Predict behavior from payoffs.
Make cooperation credible.
Apply the model to meetings, negotiations, and tradeoffs.
Full syllabus
Build a practical game-theory lens for work: spot the incentives, coordination failures, and repeated-interaction dynamics behind behavior. Apply it to team decisions, negotiations, and org design to explain what's happening and improve outcomes.
Define players, payoffs, beliefs, and equilibrium in workplace settings.
Diagnose how metrics, hidden effort, private information, and delegated authority distort behavior.
Analyze trust, conventions, and repeated interactions that stabilize teamwork.
Use alternatives, information, sequencing, and credible commitments to read bargaining moves.
Change rules, information, incentives, and coordination points instead of blaming personalities.
Synthesize a full game-theory explanation and intervention for one work problem.
How learning works
Each lesson is designed around about 10 minutes of focused learning.
Read the lesson or play its audio when listening fits your day better.
Lessons can use quizzes, written responses, or guided practice. A lesson can also teach without adding a forced exercise.
Track completed lessons, keep a streak, set reminders, and ask the in-lesson coach for help.
Know the limits. Cadence supports guided self-learning. It does not award an accredited degree or professional certificate, and important AI-generated claims should be checked against reliable sources.
Free to read first
No sign-up needed.
Course questions
Every lesson connects to a conversation, decision, or habit you can change between lessons. It is listed in the strategy & decisions part of the Cadence course library.
No formal prerequisites are required. The course is designed for guided self-learning, and it is most useful when you bring a real situation or goal to the lessons.
Game Theory at Work contains 30 lessons designed around 10 minutes each. You open lessons in sequence and can move at your own pace.
Lessons can be read or played as audio. The course includes quizzes or practical checks where the lesson calls for them, plus progress tracking and Ask Coach inside lessons.
No. Cadence is for practical self-learning and does not award accredited degrees or professional certification.
Start today
Get access and choose Game Theory at Work. Your first practical move is ready when you open the app.
Download Cadence free from the App Store, or request free Android testing access.